AI Insights · Timothy · July 2021
Top 5 Drama Games on Android in Turkey Q2 2021
Discover the performance trends of the top 5 drama games on Android in Turkey during Q2 2021, including weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 drama games on the Android platform in Turkey showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared during this period, based on data from Sensor Tower.
Kiss Kiss: Spin the Bottle from PLAYNETA LIMITED saw a notable increase in weekly revenue, peaking at approximately $16K in the week of May 10. Weekly downloads fluctuated, reaching a high of around 30K in late April but then declining to about 18K by the end of June. Active users also experienced some variability, peaking at nearly 178K in mid-April but dropping to around 142K by the end of the quarter.
Romance Club - Stories I Play from Your Story Interactive had a mixed performance. The game’s weekly revenue peaked at around $946 at the start of the quarter but generally trended downward, closing at approximately $369 by the end of June. Downloads showed modest fluctuations, peaking at about 2.7K in mid-April. Active users saw a similar trend, starting at nearly 190K and closing at around 146K.
Tabou Stories®: Love Episodes from NANOBIT demonstrated steady growth in downloads, reaching a peak of around 11K in mid-June. Revenue also showed an upward trend, peaking at approximately $394 in the week of June 21. The game’s active user base grew significantly, starting at about 23K and peaking at around 42K in mid-June.
Chapters: Interactive Stories by Crazy Maple Studio Dev had a relatively stable performance. Weekly revenue peaked at around $327 in early May, while weekly downloads saw a high of about 1.4K at the end of May. Active users increased notably, starting at just 285 and peaking at around 3.7K by the end of May.
Choices: Stories You Play from Pixelberry had a modest performance in Turkey. Weekly revenue remained relatively stable, peaking at around $220 in late May. However, the game did not report any downloads during this period. Active users saw a gradual decline, starting at 89 and dropping to 36 by the end of the quarter.
For more detailed insights and data on these games, visit Sensor Tower.